AI Insights · Timothy · October 2021
Top Down Games on Android in Hungary Q3 2021
Discover the performance trends of the top 5 top-down games on the Android platform in Hungary during Q3 2021. Data from Sensor Tower reveals key insights into weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 top-down games on the Android platform in Hungary exhibited varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance according to data from Sensor Tower.
RallyAces Poker experienced a notable fluctuation in weekly revenue, peaking at about $33K in early July and then seeing a dip to around $24K by the end of August, before slightly recovering to approximately $30K in late September. Weekly downloads hovered around 2.7K, with a peak of 3.1K in mid-August. Active users showed a slight decline from 8.4K at the start of the quarter to about 7.8K at the end.
Brawl Stars from Supercell saw a steady decline in weekly revenue from around $35K in late June to about $15K by the end of September. Weekly downloads also followed a downward trend, starting at nearly 4K and ending at around 3.3K. Active users decreased from approximately 185K to 147K over the quarter.
Match Masters - PvP Match 3 by Candivore showed a significant spike in weekly downloads, reaching a peak of 17.9K in late August before dropping to roughly 1.7K by the end of September. Revenue remained relatively stable, peaking at about $8K in early August and ending the quarter at $6.3K. Active users saw a dramatic increase to around 44K at the end of August, before stabilizing to about 22K in late September.
Solitaire Grand Harvest from Supertreat - A Playtika Studio maintained a consistent weekly revenue of around $5.5K to $6.8K throughout the quarter. Weekly downloads were relatively low, peaking at about 0.9K in early September. Active users showed a gradual increase from around 6.5K in late June to approximately 7.7K in early September, before slightly declining to about 6.1K by the end of the quarter.
Finally, Clash Royale also by Supercell saw varied performance. Weekly revenue peaked at about $8.5K in early July before dropping to around $3.4K by late September. Downloads remained steady, averaging around 1.4K per week. Active users showed a positive trend, increasing from approximately 82K in late June to nearly 86K by the end of September.
For more detailed insights and data, visit Sensor Tower.